
Brand new enemies include the frantic Processed, repulsive Belcher and the hard-hitting Zealot. Monsters from previous Serious Sam games are back, such as the hilarious at first Headless Kamikaze, who’s ‘AARRGGHHHHHH’ got a bit tiring after a few hours, Beheaded Rocketeer, Kleer, Scrapjack and Werebulls. Once you unlock some S.A.M perks, you can even dual wield most weapons to devastation effect. There are 15 different weapons to find in the game with the auto shotgun and minigun being highlights, and 8 different gadgets to alter your playstyle such as grenades, mini-nukes and black hole portals. Serious Sam 4 is still the chaotic arcade-style shooter where you’ll be constantly strafe-shooting and backpedaling fighting insane numbers of monsters, while finding the right tool for the job.

The developers came into this game with the attitude of “if it works, don’t fix it”, so if you’ve played a Serious Sam game before, you’ll know what to expect. The level with Mt Vesuvius exploding with lava in the background was impressive. It’s more been about blowing up waves and waves of monsters, and man have Croteam upped the ante in the waves of monsters department! The environment graphics and effects are top notch, particularly for the size of some of these maps. The one-liners in this game are hilarious and the story builds around these, which is it’s saving grace as the Serious Sam games have never really had too rich a story.


The voice and the character’s look is very reminiscent of Duke Nukem, and so is the humour, puns and one-liners. As soon as we saw Serious Sam in-game and heard his voice, I was glad that the original voice actor John J Dick was back again.
